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Abstract Topic: Challenge on Education in Facing the Development of Industry 4.0

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Analyzing the Challenges to Using Technology in Physical Education
1. Gita Febria Friskawati, 2. Vicki Ahmad Karisman, 3. Mesa Rahmi Stephani

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Corresponding Author
Gita Febria Friskawati

Institutions
1 2 Physical Education and Health Dept,
STKIP Pasundan

3 Faculty of Sport and Health Education
Universitas Pendidikan Indonesia

Abstract
This survey research aims to explore the challenges of using technology in physical education. The data was taken through a survey using an open questionnaire that has been quoted the construct validity that is distributed through Google forms which are distributed over two months and five days. The population is 49 physical education teachers in West Java. The population consisted of 13 physical education teachers from Cimahi, 9 from Bandung, 11 from Batujajar, 8 from Garut and 8 from Purwakarta. Total Sampling was used in this study. Data analyzed using the percentage of each indicator in the questionnaire. The results showed that the challenges obtained from teachers was 28%, challenges from students was 24%, challenges that came from the environment 32% and challenges from school support was only 16%. These results can be used to overcome the problem of using technology in the physical education learning process at school.

Keywords
challanges, using techology, physical education

Topic
Challenge on Education in Facing the Development of Industry 4.0

Link: https://ifory.id/abstract/8bp3xWQc2Yhj


Blended learning to improve learning outcomes in digital electronics courses
Dewi Dewantara, Mustika Wati, M Misbah, Saiyidah Mahtari, Surya Haryandi

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Corresponding Author
Dewi Dewantara

Institutions
Physics Education
Universitas Lambung Mangkurat

Abstract
This study aims to analyze the effectiveness of the implementation of blended learning in digital electronics courses to improve learning outcomes. This research is a descriptive analysis research. The subjects of this study were 48 students of physics education FKIP Lambung Mangkurat University. The effectiveness of the implementation of blended learning is viewed from the results of student cognitive learning, using learning outcomes tests. Data were analyzed in the following ways, (1) analyzing descriptively from the average results of the learning outcomes test, (2) analyzing by using paired t-test to describe the significance of differences in student learning outcomes, (3) analyzing with n-gain test to find out the level of effectiveness in improving student learning outcomes. The results showed that, the average of the pretest was 14.38 and the average of the posttest was 79.22. The sig-2-tailed result from paired t-test is less than 0.05 so there is a significant difference between pretest and posttest. N-gain score is 0.76 which means this has a high category. The conclusion is the implementation of blended learning in digital electronics courses is effective in improving student learning outcomes.

Keywords
Blended learning, leraning outcomes

Topic
Challenge on Education in Facing the Development of Industry 4.0

Link: https://ifory.id/abstract/Fc627TYxjpN8


Development of Basic Motion Learning Models Based on Traditional Games in Early Childhood
Reza Resah Pratama1*, Sukirno1, and Syafaruddin1

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Corresponding Author
Reza Resah Pratama

Institutions
Universitas Sriwijaya

Abstract
Abstract. This research aims to develop a product in the form of a basic learning model based on traditional games for early childhood. This study uses a research and development model. The subjects of this study were children aged 4-6 years totaling 80 people. Data was collected through documentation, observation, interviews and basic motion tests. Data analysis was performed descriptively, qualitatively and quantitatively. The results of the test scores based on observations before given a basic game learning model based on traditional games for children aged 4-6 years was a pretest of 6.28 and after being given an increase treatment to 9.57. Percentage before treatment 46% (37 subjects) were able to take the test, whereas after treatment 85% (68 subjects) were successful in taking the test. This proves that the basic motion learning model based on traditional games can approach the predetermined targets and the objectives of this traditional game are achieved.

Keywords
Development, Models Based on Traditional

Topic
Challenge on Education in Facing the Development of Industry 4.0

Link: https://ifory.id/abstract/8tBw9JzkhWRf


Evaluation Of Extracurricular Coaches Basic School Sports Club
Risa Zuardi

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Corresponding Author
Risa Zuardi

Institutions
ULM

Abstract
This study aims to determine and examine the stages of preparation, implementation, obstacles and the final results of the training that has been carried out by the trainer. The research method used is a qualitative method. The subjects in this evaluation study were the extracurricular trainers of elementary school sports clubs who were registered in the decree on the formation of a sports club by the head of the North Hulu Sungai District education office. The results showed that most trainers did not understand the basic concepts of coaching, and did not understand the basic concepts of child development at elementary school age. In conclusion, the trainer does not carry out the preparatory activities properly, with the preparation phase that is not well prepared, the training runs without any clear direction and goals. Moreover, the trainee will be traumatized because the training carried out by the trainer does not pay attention to aspects of child growth and development. In addition, the limitations of advice and supporting infrastructure are the main obstacles in the implementation of training activities carried out. Thus, for the last 3 years (2014-2016) children training for sports clubs in Hulu Sungai Utara Regency have minimal achievements, which can only get 2 medals, namely 1 silver medal from the mini volleyball branch in 2014 and 1 bronze medal from the gymnastic branch in the year same. Furthermore, in 2016 the children training the Hulu Sungai Utara Elementary School sports club were only able to rank 4 in the mens chess sport, ranked 4 in the mens swimming, 6 in the mens table tennis and in 5 in the male martial arts.

Keywords
Evaluation, Coach, Elementary School Sports Club

Topic
Challenge on Education in Facing the Development of Industry 4.0

Link: https://ifory.id/abstract/dpBRtwPeHKZf


TEACHING INDONESIAN LANGUAGE COURSES WITH INSIGHT INTO WETLANDS IN THE 4.0 ERA
Ahsani Taqwiem

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Corresponding Author
Ahsani Taqwiem

Institutions
Lambung Mangkurat University

Abstract
The Bahasa course is one of the compulsory courses in the curriculum component of the college. Mandatory means all levels and all scientific fields should present this course as a basic course. Entering the 4.0 era challenges to this subject are more substantial. Besides completing the subject, this course is also advisable to be a personality course that can help the success of student. Growing in the wetland environment, it must base the materials selected on locality. The opportunity to integrate concepts and themes following the wetland environment with the linguistic material will be the language in this writing. Materials that can be simulated character education will also be comprehensively outlined in this writing. This article will be a reference to finding the right materials to be applied as Bahasa course in wetland environment in the industrial revolution era.

Keywords
bahasa, wetland, education

Topic
Challenge on Education in Facing the Development of Industry 4.0

Link: https://ifory.id/abstract/7jDKZvBuCb6n


THE LEARNING EFFECTIVENESS OF BASIC THROWING MOVEMENT THROUGH PLAYING APPROACH ON FIRST GRADE STUDENTS OF SDN LOKTABAT 7 BANJARBARU CITY
Mashud, Said Abdillah.

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Corresponding Author
Mashud Mashud

Institutions
Lambung Mangkurat University

Abstract
This research aimed to produce learning effectiveness of basic throwing movement. The study was conducted by involving research subjects- namely physical education teachers and first grade students of SDN Loktabat 7. This research used classroom action research method (action research) which has several phases of research steps including: planning, action, observation and reflection. Data collected included qualitative, in the form of responses from observer/associate teacher in the form of criticism, suggestions, and comments both orally and written using interview techniques, discussion, documentation and questionnaires and quantitative data in the form scale of ordinal numbers. Data collected during the study is data about learning implementation and effectiveness of the learners. Before the action research was done, effectiveness of the students- learning outcomes in the form of concept understanding of basic throwing movement and throwing ability showed that there were 16 students (45, 71%) had finished the learning with standard grade individually. After the action research was conducted, the students who passed the study increased to 22 (62.86 %) in the first cycle, 26 students (80 %) in the second cycle, and 33 students (94.29 %) in the third cycle. Before the action research was done, classical learning completeness of the students was 45.71 %. However after the action research was conducted, it increased by 17.15 % into 62.86 % in cycle I. In the second cycle it increased by 11.43 % into 74.29 %, while the third cycle, it increased by 20% into 94.29%. While the study results of the learning implementation showed that the playing activity can be done well, it was proven by the high students- involvement and participation in learning, but the teacher should have more control of the movement preciousness done by the students, because it is feared the students focus only to do playing activities and they forget the right technique of basic throwing movement. Overall, the research phasing from the first until third cycle undergo the improving results, both of the effectiveness and implementation of basic throwing movement learning.

Keywords
Learning effectiveness, basic throwing movement, playing approach.

Topic
Challenge on Education in Facing the Development of Industry 4.0

Link: https://ifory.id/abstract/JZ98yPhbvrUk


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